Do the pros use D3DX
At one point Carmack's view was that OpenGL was superior to Direct3D, but his opinion has changed as DirectX has improved.
Why wouldn't the pro's use D3DX? I'll bet they're smart enough to know NOT to re-invent the wheel unless they need something from a D3DX function that currently isn't available.
I suppose the same idea applies to STL (in C++) - why reinvent a linked list if std::list already does what you want.
Jack
I suppose the same idea applies to STL (in C++) - why reinvent a linked list if std::list already does what you want.
Jack
Ill bet you every title released on XBOX (or XBOX & PC) was done using Direct3d :)
EDIT: Or written on top of an engine implemented in Direct3D
EDIT: Or written on top of an engine implemented in Direct3D
D3DX is optimized for generic use, you could of course optimize further by making assumptions based on your engine of course.
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