Do the pros use D3DX

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61 comments, last by Etnu 19 years, 7 months ago
I read somewhere that Carmack doesnt use D3DX? true? ace
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At one point Carmack's view was that OpenGL was superior to Direct3D, but his opinion has changed as DirectX has improved.
John Carmack does not define "the pros"
daerid@gmail.com
D3DX isn't the same as Direct3D. Does anyone know if pros use D3DX?
Carmack uses OpenGL BTW...
-- SharkOne
Carmack uses OpenGL BTW...
-- SharkOne
Why wouldn't the pro's use D3DX? I'll bet they're smart enough to know NOT to re-invent the wheel unless they need something from a D3DX function that currently isn't available.

I suppose the same idea applies to STL (in C++) - why reinvent a linked list if std::list already does what you want.

Jack

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Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>

Ill bet you every title released on XBOX (or XBOX & PC) was done using Direct3d :)

EDIT: Or written on top of an engine implemented in Direct3D
is it not possible to refine the performance of D3DX functions more by rewriting them?
D3DX is optimized for generic use, you could of course optimize further by making assumptions based on your engine of course.

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