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Gimbal Lock

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Hi guys, I'm an italian programmer and I must create a flight simulator. I've a big problem...the Gimbal Lock problem!!! How can I eliminate this problem with the quaternions?? I found some functions in DX to do this but I don't understand to resolve my problem!! D3DXQuaternionRotationYawPitchRoll(...); D3DXQuaternionMultiply(...); D3DXQuaternionSlerp(...); D3DXMatrixRotationQuaternion(...); Please help me! What are the passes to proceed??

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Also take a look at normalizing your vectors....

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