Gimbal Lock
Hi guys, I'm an italian programmer and I must create a flight simulator. I've a big problem...the Gimbal Lock problem!!!
How can I eliminate this problem with the quaternions??
I found some functions in DX to do this but I don't understand to resolve my problem!!
D3DXQuaternionRotationYawPitchRoll(...);
D3DXQuaternionMultiply(...);
D3DXQuaternionSlerp(...);
D3DXMatrixRotationQuaternion(...);
Please help me! What are the passes to proceed??
Hi
Did you search articles here on gamedev.net?
here you go with some links that may be usefull.
http://www.gamedev.net/reference/articles/article1095.asp
http://www.gamedev.net/reference/articles/article405.asp
http://www.gamedev.net/reference/articles/article1691.asp
Did you search articles here on gamedev.net?
here you go with some links that may be usefull.
http://www.gamedev.net/reference/articles/article1095.asp
http://www.gamedev.net/reference/articles/article405.asp
http://www.gamedev.net/reference/articles/article1691.asp
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