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ZeDuS

CGSL speed problems

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Hello everyone! please help me on this one, since i've been breaking my head for quite a while now... :) i am working on a game right now, i have added recently per-pixel-lighting using CGSL. It looks great, but i have one big problem - speed... before i tell my specs i must say that Doom3 runs pretty fluid in my computer. my specs are: 1.5 GHZ cpu memory - 384 mega nVidia FX 5900 what i do is much like doom3: i have diffuse map, normal map and specular map. currently i am rendering a checkers board model and 26 quake3 models (with auto generated normal and specular maps). my FPS is ~30 right now. if i change my Fragment-Program to only do the most basic thing (just display the diffuse texture) i get ~50 FPS. i followed this diagram: http://legion.gibbering.net/zedus/bottleneck.gif and it seems that i am FP limited. here are the FP / VP i use http://legion.gibbering.net/zedus/BumpMapFP.cg.txt http://legion.gibbering.net/zedus/BumpMapVP.cg.txt does anyone have any idea how to change/optimize the FP to make it faster?? i tried using halfs instead of floats inside the FP and it didn't change anything. thanks for your time. :)

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