Jump to content
  • Advertisement
Sign in to follow this  

Enginuity

This topic is 5015 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I just recently started reading Enginuity and I'm up to the Smart Pointers part. There is something I don't quite understand. In the copy constructors he has this: //Constructing with a pointer CMMPointer(T *o) { obj=0; *this=o; } //Constructing with another smart pointer (copy constructor) CMMPointer(const CMMPointer<T> &p) { obj=0; *this=p; } How come he doesn't call the AddRef() method here? When in the =assignment overloads he does.

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
*this = p; will call the assignment operator for CMMPointer.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!