C4786 warning
im porting the md3 tutorial from opengl to directx (the tutorial by gametutorials.com)
and i get 4 C4786 warnings..
msdn says that this warning is because the debugger limit
does it mean that when i create the .exe, my md3 model wouldn't work well? or it wouldn't only when i run this in debug mode?
by the way, directx programmers who ported too: did you get these warnings?..
thanks, pex.
c4786 If you're using MSVC++6 and get an error like ['identifier' : identifier was truncated to 'number' characters in the debug information], check this URL for a description and "fix": msdn
'identifier' : identifier was truncated to 'number' characters in the debug information
It is a common warning when using STL or templates in Visual C++. It just means that the debuuger might have problems with those symbols. It can safely be ignored and I always disable it.
#pragma warning( disable: 4786 )
It is a common warning when using STL or templates in Visual C++. It just means that the debuuger might have problems with those symbols. It can safely be ignored and I always disable it.
#pragma warning( disable: 4786 )
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