Jump to content
  • Advertisement
Sign in to follow this  


This topic is 5186 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey there, I am wanting to divide a mesh into subsets for rending with different attributes, such as lighting. At current, the whole mesh is rendered in one subset mesh->DrawSubset(0); However i wish to seperate it into seperate subsets as such: //Setup lights for floor mesh->DrawSubset(0); //floor //Setup lights for wall mesh->DrawSubset(1); //Walls etc. The meshes are loaded into memory using D3DXLoadmeshfromX(...); The models are modelled in maya 4, and are converted to .x format from .mb format. Any more information just ask. Thanks. FMDGames

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!