• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Paul Cunningham

Writing for a games industry website

14 posts in this topic

Did all members of GIGnews recently recieve an email asking for you to write stuff for them? Cause i did and i'd like to but i'm stuck. I'd like to write about game design but the problem is is that my ideals change like the weather in the caribean. Does anyone want to share some idea's around to help me out? It would be much appreciated if you could give any writing tips too. Hmmm, obviously something very general would be a good start for a topic to write about... To be general without generalising??! (The reason i ask is that some of you who have seen my yarping posts/threads might have a better idea of what i should write about since you're seeing my writings from an external point of view if you catch my drift) Feel free to exploit this opportunity to have your say! I love Game Design and it loves me back. Our Goal is "Fun"! Edited by - Paul Cunningham on 9/28/00 11:39:13 AM
0

Share this post


Link to post
Share on other sites
Something about money ! *evil grin* muhahahahahahaha

Mmmmh, you seem to have been concentrating on issues in RPG, and in interface as well, but since you still seem to be at the gathering of info stage, I dunno how you could make an article on that ? Maybe the state of your own search ? It would be interesting to see your point of views on RPG, since it seems you never played any Pen & Pencil ones ... a Candide point of view, sort of.

youpla :-P
0

Share this post


Link to post
Share on other sites
How about money and creativity? I should probably start a thread on what i''m going to write about so i can tweak out any misconceptions that i might have. I was thinking that i should skip the crpg stuff because it''s so debatable an issue. Although it would be fun ay

I love Game Design and it loves me back.

Our Goal is "Fun"!
0

Share this post


Link to post
Share on other sites
Money and creativity ? yeah, sounds good to me. You can do the guy selling his soul, and I''ll do the moron resisting from an easy way to fortune to keep his free will ?
Seriously, I think it can be quite interesting, but you''ll end up doing a Philosophy assignement, ''cause there ain''t no good answer, only personal choices. I decided I wouldn''t go fo a job in any type of industry, and rather become a teacher (if I can). Similarly I didn''t do the Fine Arts because I saw the way the art industry influences the art... and unless you are a genius it''s hard not to be crushed by the bulldozers of marketing.

mmm Tell me if you want some controversy in your stuff ... what about a dialogue ? A la Plato.

youpla :-P
0

Share this post


Link to post
Share on other sites
Hmm. I think that there is a market for high quality independant games. Look at Ninja Tune records. www.ninjatune.net and www.piratetv.net they have been staying strong, breaking technological boundaries (audio-visual/ interactive music) for ten years now.

That said I suppose that it is the difference in resources needed to compete graphics-wise with the big boys, but I don''t think that it is the graphics that is necessary, you just need a great game! And an organised word-of- mouth campaign, or am I just being Naive ?
0

Share this post


Link to post
Share on other sites
quote:
By Ahw
Money and creativity ? yeah, sounds good to me. You can do the guy selling his soul, and I'll do the moron resisting from an easy way to fortune to keep his free will ?


Ok, it's a deal:
"But wait, there's more"
"If you order now, we'll throw in a free set of steak knives"
"You can order by...."

quote:

mmm Tell me if you want some controversy in your stuff ... what about a dialogue ? A la Plato.


Yeah, it was wondering if it should be a little lbit controversial in order to get peoples attention. Hmmm

How about "How big is Game Design?" or "What the hell is Game Design?" Like a begginers introduction to game design?! I can't make up my mind.

quote:
By ketchaval
That said I suppose that it is the difference in resources needed to compete graphics-wise with the big boys, but I don't think that it is the graphics that is necessary, you just need a great game! And an organised word-of- mouth campaign, or am I just being Naive ?


No way Graphics are very necessary in my books. Graphics are as an essential part of game design as is a good understanding of programming. Don't be lead by the blind my friend Game Design is hard enough without having to disclude some of the most important stages of it from your mind.

I love Game Design and it loves me back.

Our Goal is "Fun"!

Edited by - Paul Cunningham on September 30, 2000 2:29:20 AM
0

Share this post


Link to post
Share on other sites
Paul, I stand by my belief that graphics don't sell that many games. (I'm not talking about having Nethack "graphics" in games, just the bare minimum functional + enough to bring out the appeal of the concept / setting.)

It is the SETTING, Ease of use (joint importance), and lastly gameplay that is important.


Think about Tomb Raider each new one is a great hit, but have they majorly improved the graphics in each one ? NO. (Okay the first had good graphics for the time.)

What about Diablo and Diablo 2, again PC Zone was upset that they hadn't improved the graphics, but this too sold Millions ! (These appeal to a more hardcore market, so maybe the GAMEPLAY is more important).

What about Deer Hunter & Who Wants To Be A Millionaire ? Do these have better graphics than Quake 3, OR are they cheaper and more appealing to the man in the street (setting, genre, allure of Money/ Killing Deer?). Which sold more, and has a cheaper price tag?

What about Rollercoaster tycoon, it is in 2d unlike the 3d Theme Park World which do you think sold more copies and is still high in the charts ? Was it the one with (I'm guessing) lower system specifications so that mum/dad could play it?


The Games Industry believes that graphics sell, but which games REALLY sell on their graphics and how many copies they sell?

---and what was the last game YOU bought because of the graphics?

Edited by - Ketchaval on September 30, 2000 9:12:15 AM
0

Share this post


Link to post
Share on other sites
I think there''s been a little misinterpretation here, let me explain.

Gameplay is going to become more important as the graphical capability maxes out in computers. There''s no doubt about that. I''m not talking up the idea that graphics have to be absolutely stunning to sell a game. What i am saying is that when you approach game design it workes well to remember that graphics and sound will become an essential part of the game design in many cases, not all i know. This is mainly due to the fact that graphics in most games will be responsible for carrying a great deal of the feel of the game to the player.

Tommorow we will probably have directors who sit between the game designer and the artists, this wouldn''t suprise me and in this case my argument becomes invalid.

There seems to be 2 schools of thought about this argument these days, 1. great graphics are a must do and 2. gameplay means all and graphics don''t. I think both are wrong, I don''t think that graphics and gameplay should be separated so sharply. In my eye''s there''s no white lines between graphics,programming,music and game design. There will always be a blurry line between them.

Blizzard kept the graphics similar in the diablo series because they worked for the game so why change them overly? This clearly shows how important graphics are when it comes to designing games. Brilliant or bad isn''t the case, they have to suit the game design, this is my understanding.



I love Game Design and it loves me back.

Our Goal is "Fun"!
0

Share this post


Link to post
Share on other sites
It depends on what you are doing, but I too acknowledge that they have to fit the game (graphics). Thing is I think that too often we overblow the importance of them, all you need is the bare essentials to represent the ATMOSPHERE of the game, and COMMUNICATE the essentials of PLAY (Ie. Interface, symbolic pictures etc).

And remember that this statement was in the context of small player, Independants, shareware & poor designers competing with the Big Boys. Thus conceptualising the game with the right balance of necessary stuff, ie. minimum of COMMUNICATIVE interface & Game Atmosphere + Gameplay & Setting. If then they can afford to improve the Graphics / Sound beyond this workable minimum then they can if they need to. Whereas the big studios with teams of contract cinematographers, etc can afford to overspend on graphics (Think Westwood's Cinematics in the Command & Conquer series, a similar feel could have been done without so much live action, but the newreporting style of the cinematics improved that part of the experience.)

Edited by - Ketchaval on September 30, 2000 11:16:29 AM
0

Share this post


Link to post
Share on other sites
Hmmm, what was my best thread? I could always do something humourous i guess but the problem is is that if it isn''t done very well then i''ll look like the worlds biggest f#@kw^t But i was thinking of doing something funny on npc''s. Like writing the article as if it were an npc complaining about their working conditions and bad scripts that they have to say over and over again.

Although i''d also like to do an article similar to that which a read by a women sometime ago. She was talking about how people these days seem to be kissing the corporate ass in this industry. It was about how people go for a corp like sony or sega as if they were a football team but really what we all should be doing is critising them for every little detail and make them earn our respect rather than salivating all over them. I think this might be the go actually. What do you think?

0

Share this post


Link to post
Share on other sites
I recall reading an article not so long ago that was written from the point-of-view of a character in the game. It wasn''t a particularly interesting read because of the writing style, but the theme was good. I bet you could do better.

If I could remember where I saw the article, I''d tell you. Alas, my brain is not friendly at 10:46 PM, particularly after such an arduous day. (That is the LAST time I ride my bike for two-and-a-half hours in cold rain.)
0

Share this post


Link to post
Share on other sites
I''m not to sure if i''m really that interested atm. Anyone here could write an article if they wanted to. I''m surprised that this isn''t a competive issue?! Anyhow, maybe one day *shrug* plus i don''t have the time now so it''ll have to roll for a while. I hope you people don''t feel like i''ve wasted your time with this. Maybe we should make a practice thread for it, who would participate?

"So you're the one that designed that game are you?"
*Gulp* "Umm, yeah"
0

Share this post


Link to post
Share on other sites
I need this thing called inspiration... it never occurs when you need it, of course. And when I do, nobody cares (cf the thread I started in Game Design ...)

youpla :-P
0

Share this post


Link to post
Share on other sites