Texturing appearing odd
Hi, this is a real n00b thing that I did, I was cleaning up somethings in my engine and moved stuff around, now the texturing seems to have gone wrong (something is messing up the texture coordinates).
Can anyone tell what it is from this pic? I think its some small thing like a device state or something.
thank you.
Have you screwed with the vertex shader (that's a possible cause). If you accidentaly send in a wrong handle (refering to another vertex shader) that ,for exemple, does something odd to your texture, something messy like that could happen.
Be more explicit with what you meant by "moving around" !
Gluk!
Be more explicit with what you meant by "moving around" !
Gluk!
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