Quote:
people now expect to get stuff for free
Yeah, I know. As I was saying earlier (either here or another post), this is a pretty big problem. It's very easy to get anything you want and never even think to pay for it.
"The good ol' days" are long gone, this is true. If you compare a typical home grown game to a commercial production, it's just devastating. Commercial ventures absolutely obliterate small time and indie developers efforts. And that is the level of game people would be willing to pay for, which is a problem for joe-schmoe working out of his "garage."
Back in the day, the playing field was a little closer. Now it's worlds apart, I guess.
So the problem is finding a market niche, I guess. You're right, no one will pay for pacman, but they might give a little to something they can play with, something they've never quite got to play with before, and something that stays fun for more than a few days...
Something that doesn't reek of "payme money plz plz pay me" The most recent shareware games I've played are such scams and money grubbing "demoware." Repulsive ;)