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Khaos Dragon

compiling for multiple platforms

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I am finding that my sdl/opengl apps compiled on my xp pro machine are tending to crash a lot on different windows operating systems, including windows 98, 2000, and even the home edition of windows xp. My code is 100% portable so there is no windows specific stuff there. It would be a pain to have to compile these on each of the different platforms, so I was wondering if it is possible within visual studio to compile on my xp professional versions which will run on xp home, or on windows 2000 for example?

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Guest Anonymous Poster
Since you're not using any XP specifics in your apps the bugs you're experiencing have nothing to do with your choice of Windows flavour. The resulting machine-code would be exactly the same if compiled on Windows 2000 or 98, etc.

The cause for these crashes is something else - probably a compiler bug or too thorough optimization for any particular processor.

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