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PyroSol08

terrain generation

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im trying to find a terrain generation tutorial in which you might generate random terrain and then store it into a 2D array or at least somthing like that. I know how to render the terrain and texture it but not generate the data. Right now im using a .raw file like the nehe tutorial used in its code, but what im looking to do is just generate it randomly within my program. Any suggestions or help would be appreciated, THANKS!

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Gamasutra has some good articles, just search for Perlin Noise (as in the above post) or trying searching on here for Procedural Terrain Generation, you should find something.

Alternatively PM me and i'll dig you out a tonne of links :)

Andy

PS: almost forgot VTerrain.org

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Thanks, the Perlin Noise Function is a good idea, I tried it out and it seems to generate the terrain just fine. Thanks for all your help!

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