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TimChan

Some problems need help

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Guest Anonymous Poster
I haven't checked it, but it is probably the vertex winding order that is causing the bottom faces to be culled. You can check this really easily by changing the culling mode to off (see the dx docs).

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I would try what the AP said. If that doesn't fix your problem, check the HRESULT that IDirect3DDevice9::DrawPrimitiveUP() returns. In addition to that, run it through a debugger, and check for any DX debug output.

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