Direct3D & Xbox

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6 comments, last by GameDev.net 19 years, 7 months ago
If you write a game using Direct3D, how would you get it to work on an Xbox?
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Convince microsoft that you are game is going to be good enough to be sold for the xbox. Then they will give you an sdk which will explain you everything.
I have a feeling the first part of quasar3Ds answer will be harder than the last part. Check out this page xboxdev.net!
I mean, is the technology the same? Would I need to port my code, or could I run the code directly on the Xbox?
Quote:From xbdev.net
Works across platforms...as your using the DirectX3D function's....if you write code for the XBOX using the XDK it has almost identical function naming, then if you want to convert your game/app/code over to the PC, you can use DirectX3D on the pc - re-compile your code with a few changes and there you have it.
source

So I guess the other way wouldn't be that hard.
Don't forget that Microsoft is developing XNA, some form gap-closer between PC and XBox. Check out http://www.microsoft.com/xna/
You'll probably need to use an Xbox library to make it work on the Xbox. you're not able to port you're game in just a few seconds lol, it will cost you like weeks/ months :)
I'd buy a console tomorrow if I could play indie type games on it.

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