is the view plane is set like this
(-1, -1)...................(1, -1)
****************
*.........................*
*.........................*
*.........................*
*.........................*
*.........................*
*.........................*
*.........................*
*.........................*
****************
(-1, 1)....................(1, 1)
The homogenous screen space that gets output by the vertex shader has (-1, -1) as the bottom left of the screen and (1, 1) as the top right.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement