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Froztwolf

eXtreme game Programming

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I have been looking into the ways of extreme programming lately and it appears to be well suited for computer game creation. Have any major projects used this project model?

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I use bits and peices. I constantly test and refactor. I don't program in pairs because sadly, no one I know wants to help with programming.

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I'm currently acting as the "coach\project manager" on an independent game development project, which is being done as our senior project for school, using an agile methodology. Just to note: I'm actually a programmer on the project as well, so my responsibilities reach beyond the coach role. Anyway, we've adopted pretty much all the practices from XP and a couple ideas from Scrum. The drop-dead date for the project is in early December, so I'll be writing a postmortem-like article at that time reflecting on how it went. If the discussion is still relevant at that time, which I suspect it will be, I'll give everyone the heads up via this forum.

In the meantime though, we are a few days into our second iteration and everyone is loving the process. It makes going into school\work so much more enjoyable, and we're much more productive.

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