Tile-Based Games 2D or 3D?? Pros/Cons??
2D should be much easier to develop if you are on your own. You have to be an artist/designer as well as a coder, and it takes an awful lot of times. Unless you already have the models, environments, and how to load them in the game. 2D is much easier, since all you have to do is rip sprites off other games, and the technicalities of loading them, animating them and rendering them is straight forward.
3d, it can save a lot unnecessary sprites for you (box rotating for example doesn't required an animation (.gif), and lighting/shadowing can be done easy.)
thats why i always prefer creating games in 3d, even if it looks like 2d
thats why i always prefer creating games in 3d, even if it looks like 2d
Quote:Original post by shyam
alex_r, that game needs a timer (fps limiter) desperately :) Looks cool though.
I know... :-/ I'm developing a new engine to remake my game... how can I made a good fps limiter?! hehehehe... OffTopic :D
I made some test like this, move = (X / FPS) * 60 (I don't have here, but I think is it), it work... some times... :-/
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