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AVI capture in Managed Directx?

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Do you know how to take a screen shot? GetFrontBuffer yar?
It gets rather complicated though - create Drawing.Bitmap, then surface from that to pass in to GetFrontBuffer. Why can't you just create a surface straight away (I use SDK 2003). But I digress.

To get the images you could step your simulation forward, render the take a screen shot.
DirectShow might help but SDK 2003 does not have it so I don't know.

Help that was helpful.

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DirectShow doesn't seem to be a part of the Managed DirectX just yet. I think it is relatively straightforward with DirectShow though (if it wasn't Managed DX)...

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