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How do you compile your c++ games?

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I used VC++ 6, then i'm moved to VC++.NET 2001 after VC++.NET 2003, but i think it is better VC++ 6, isn't it?

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Are you talking about the IDE or the actual compiler? I like the new visual studio IDE. As for the compiler, i'm no expert in the area. But it would seem strange to me if the compiler wasn't better with every passing version (or at least pretty much the same).

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Some say the VS6-compiler is full of crap & bugs, and shouldn't be used. That's probably the reason why Microsoft released the .NET 2003-compiler for free.

Yay for Microsoft!

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Quote:
Original post by swiftcoder

Get a life, buy a Mac.

All these troubles simply disappear.
Trouble is, your userbase disappears too...

I use Visual Studio where it's available, SCons (and GCC 3.x) where it's not.

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VC7 is pretty well standards complient - unlike VC6, which could not even compile some standard complient code. If you are really worried about standards, you should check out the GCC compiler.

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