How do you compile your c++ games?

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21 comments, last by ontheheap 19 years, 7 months ago
I used VC++ 6, then i'm moved to VC++.NET 2001 after VC++.NET 2003, but i think it is better VC++ 6, isn't it?
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Are you talking about the IDE or the actual compiler? I like the new visual studio IDE. As for the compiler, i'm no expert in the area. But it would seem strange to me if the compiler wasn't better with every passing version (or at least pretty much the same).
Some say the VS6-compiler is full of crap & bugs, and shouldn't be used. That's probably the reason why Microsoft released the .NET 2003-compiler for free.

Yay for Microsoft!

Get a life, buy a Mac.

All these troubles simply disappear.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

keep your life keep your windows and upgrade your live with dev-c++ (found at www.bloodshed.net)
Quote:Original post by swiftcoder

Get a life, buy a Mac.

All these troubles simply disappear.
Trouble is, your userbase disappears too...

I use Visual Studio where it's available, SCons (and GCC 3.x) where it's not.
"There is only one everything"
The C++ compiler with .NET 2003 is very good. Microsoft finally got it right.
I use bcc32 (borland's free c++ compiler).
How do I get the one Microsoft?
Ricardo, Brazil
I use bcc32 (borland's free c++ compiler).
How do I get the one from Microsoft?
Ricardo, Brazil
VC7 is pretty well standards complient - unlike VC6, which could not even compile some standard complient code. If you are really worried about standards, you should check out the GCC compiler.

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