Garbled Mess
Hello. I have very little time right now, but I'll try to explain as best as possible. When I tried to render a mesh from an X file, I get nothing but a random garbled mess. (Note, I say random because its different every time.. it seems somewhat random)
www.freecomputeraid.com/Garbled_Mess.PNG
I cant get the url tag or image tag to work lol.. So please just paste that in your address bar.
I have no idea what is causing this. Have any of you encountered this problem before? What was wrong? I'm pretty stuck.
Thanks
Did you make that model yourself, or was it from a site? Aslo, did you have to convert it fromanother format? Maybe the vertex order is all screwed up.
BTW - Couldn't access the pic (don't ask), so that is the best info I could give at the moment.
BTW - Couldn't access the pic (don't ask), so that is the best info I could give at the moment.
That looks like a problem I had a couple months back.
If I remember right, it was a ZBuffer problem, Are you clearing your zbuffer on in your ->Clear() call?
if it is not that, then I don't know. I wish I could remember exactly what I did to fix my problem when it looked like that.
Sorries, and Good Luck.
Rigear
If I remember right, it was a ZBuffer problem, Are you clearing your zbuffer on in your ->Clear() call?
if it is not that, then I don't know. I wish I could remember exactly what I did to fix my problem when it looked like that.
Sorries, and Good Luck.
Rigear
Code? It looks like you aren't even clearing or rendering to the surface. The 'garbage' appears to be whatever happened to be in the memory that got allocated to the surface the last time that block of memory was used.
Is it always at the top of the window or can it appear anywhere in the window?
Is it always at the top of the window or can it appear anywhere in the window?
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