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Morning's Wrath: Enemy Gallery (potential game spoilers)[Updated: 9/18/04]

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Greetings all=D The MW team is currently in progress of creating all of the enemies that will be in the game, based on descriptions in our design document. We decided to let the community view our progress, and provide feedback on the enemies. The images in the gallery may be considered as spoilers for some, since it will show you all of the enemies that you will encounter. Obviously the list is not yet complete, it will increase with time, if you dont consider this a spoiler and would like to help us with constructive feedback, then please... view the gallery and post feedback on this thread. Thank you for your support=) [Edited by - EDI on September 18, 2004 9:09:57 AM]

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Those look great! (look at those swords!)

Is the reflection in the shield of the footsoldier (if it really is a reflection) part of the modelling program, or is it incorperated in the game? It looks real nice.

And are you using the same clothing base for the mage and the elementist (the undergarment)? I think the mage might look a little better if the black undergarment concealed his legs, giving it more of a "cloakish" feel, because IMHO, it looks slightly like a bathrobe. [wink]

But excellent stuff! Can't wait for it to be finished!

EDIT: and damn! Hands up to your composer!

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EDIT: Just added the Ashidian Legionnaire model =D

hehe, thanks =D

>>Quite nice. Though that last one... Zamartar or something, is >>that a monster?

Yes, the Zalmatern, is a lava ball creature (tainted-mana infused lava), that closes distance with you and explodes into a huge area effect fire spell, nasty buggers =/

The image that was posted shows the zalmatern in it's solid state, it fluxes between solid and molten states at varying intervals based on distance, looks pretty cool ingame =D


>>Is the reflection in the shield of the footsoldier (if it really >>is a reflection) part of the modelling program, or is it >>incorperated in the game? It looks real nice.

The reflections use a specialy prepared enviorment map that the modeling program uses, since the characters are pre-rendered the relfection will be present in game, so it should still look pretty good =D

>>IMHO, it looks slightly like a bathrobe.

You are right, the war mage needs to be redone =/

>>But excellent stuff! Can't wait for it to be finished!

Thanks=D

We have been looking around and dont seem to be finding many indie games that are as... 'grand in scope' as the MW project, so we are hoping to be met with alot of attention from the community when it is done =D


>>and damn! Hands up to your composer!

Thanks, I will tell him you said so, MW features an original score composed by Adam Frechette (who?), a great guy who has been on team MW since it began (three years ago... oi veh).


Thank you for your comments, and keep them coming =D

[Edited by - EDI on September 11, 2004 8:16:03 PM]

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Ah, yeah I could do that, but the in game characters are about half to 1/4 size of the ones your seeing now, so i am pretty sure the detail wouldnt show up.

Just added the Ashidian Warlord model.

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mmmmm...those characters seem to me very similar to those of poser 5 or 4 or 3....In fact I think they are, some changes, but they are. Maybe im wrong...

I have been using poser for like 3 years...and..I recognize those faces.

www.curiouslabs.com <--- poser

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Yes, they are,

we use poser for all of our character design and rendering,
most of the props and all of the textures are custom though.

*looks around* is that a problem? =)


Just added, the Ashidian Northland Savage model.

[Edited by - EDI on September 13, 2004 5:45:19 PM]

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Quote:
Original post by EDI
Just added the Ashidian Raider model...

not sure im pleased with it=/

I'd put the handle of the cross bow further towards the middle, so it looks more balanced. And the other thing that looks odd on that model to me is that he seems to have really tight clothing? Or just not enough oh.

The war mage looks much better now!

I personally think the Legionnaire's shield should be slightly curved inwards toward him on the left and right sides, so that it masks his body better = more defense. That's how the Roman shields were, I think - curved.


Mushu - trying to help those he doesn't know, with things he doesn't know.
Why won't he just go away? An question the universe may never have an answer to...

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Just added the,

Ashidian Support Mage
and the
Ashidian War Wolf (not werewolf ;-D)

Haven't made the changes to the other models, trying to get all 16 done before this weekend, then tweak them.

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