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glFrustum and fov

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Question for you all. What values do you use for your glFrustum calls? What's a standard FOV to use, and what do you use for your near and far clipping plains? I'm trying a 90 degree FOV with a near plain of 1 and a far plain of 1000000000000 and I get weird stretching when my models get close to the camera. Thanks for your input!

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Well, 1000000000000 is WAY to big. I usualy put them as (1, 1000) or so. The general rule is to push near clip plane as far as you can. For FOV, it depands on what do you want to show.

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