BOOL isRunning = true;
int timer = 0;
char lc[21];
while(isRunning)
{
timer++;
itoa(timer,lc,20);
SetWindowText(hEdit,lc);
if(messages.message == WM_QUIT)
{
MessageBox(NULL,"isRunning set to false","Info",MB_OK);
isRunning = false;
PostQuitMessage(0);
}
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
}
loop problem
I know this is the 3rd post about loop problems but this one is different from the others , I was given examples of how to run a loop even when there arent any messages being sent to a window , but I have a small problem, I wanted the loop to show how many times it was being run but in this code it only shows that the loop runs thru once , I'm trying to make it continuously run until the application has finished
Because the loop loops around in the inner while.
while (GetMessage (&messages, NULL, 0, 0))
while (GetMessage (&messages, NULL, 0, 0))
I changed it to an "if" loop , but now my controls arent being displayed until i touch the window , damn
Try writing out a pseudo code translation of your code, carefully working through it and see whats happening.
If you are more the hands on type, print it out and use a pencil.
If that still is not for you, try setting a break point and stepping through the code.
What better way to learn these skills then with a snippet such as this?
- Jacob
If you are more the hands on type, print it out and use a pencil.
If that still is not for you, try setting a break point and stepping through the code.
What better way to learn these skills then with a snippet such as this?
- Jacob
thanks , I figured it out , well i didnt , I juss made a WM_PAINT and painted some other stuff , and now it works right , thanks for the advice
Perhaps you should lookup PeekMessage (IIRC). It'll check to see if a message is waiting or not, and will tell you right away, unlike GetMessage which waits for a message before returning.
I think. HTH
I think. HTH
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