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Fourty_Two

Accessing the call stack in code?

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I know you can look at the call stack in the debugger, but can your program have access to it to say, print it to a file at any given point? This is with Visual C++ 6.0

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Something I did a while back for test/experimentation purposes might be of interest to you:

http://www.sc3d.com/thought/snippets/debugging/GetFunctionCaller

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