X Meshes?

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10 comments, last by circlesoft 19 years, 7 months ago
Quote:Original post by DarkZoulz
In a learning point-of-view, x meshes does not seem to reveal much of the inner workings. Can anyone recommend a easy-to-use format for skinned meshes.


Glad you asked :)

I have written some tutorials on creating your skinning animation formats from scratch.

Creating Exporters for 3DS Max
Software Skinning

The software skinning tutorial teaches how to transform bones/vertices from software (not using the GPU). however, once you master this topic you could easily transfer the code over to shaders.
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Quote:Original post by IFooBar
niCe!! This is a really nice effort on your part cs. Any eta on skin mesh implementation in DM?
The next big release of DirectMesh will be skinned. Unfortunately, this means a change of file format specs, but it's neccessary. I went with keyframing for the 1.0 Beta simply because I didn't want to take too much work on (creating a file format, making samples, documentation, exporter, AND skinning).
Dustin Franklin ( circlesoft :: KBase :: Mystic GD :: ApolloNL )

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