Quote:Original post by DarkZoulz
In a learning point-of-view, x meshes does not seem to reveal much of the inner workings. Can anyone recommend a easy-to-use format for skinned meshes.
Glad you asked :)
I have written some tutorials on creating your skinning animation formats from scratch.
Creating Exporters for 3DS Max
Software Skinning
The software skinning tutorial teaches how to transform bones/vertices from software (not using the GPU). however, once you master this topic you could easily transfer the code over to shaders.