Jump to content
  • Advertisement
Sign in to follow this  
Eps

glFogCoordfEXT

This topic is 5153 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is there a way to specify a fog color for this extension that is different than the fog color for glFog? I'd like to be able to have fog in the distance, and then volumetric fog in my terrain that is a different color.

Share this post


Link to post
Share on other sites
Advertisement
In all OpenGL implementations fog is a unique color.
If you want to blend multiple fog contributions, the most common ways are :
1- multipass your scene and use the blending stage (requires that you're not already eating the unique blending stage),
2- use pixel shading techniques, such as multitexturing (requires a free texture unit).

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!