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CheckDeviceFormat + Render targets

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I'm trying to determine if I'll be able to create textures which I then render to. That is, they're render targets, but created as textures. (DirectX 8.1). How do I call CheckDeviceFormat - with D3DRTYPE_SURFACE or D3DRTYPE_TEXTURE, and with or without the D3DUSAGE_RENDERTARGET flag? Or do I need to call it multiple times?

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I use to check the texture format and surface target separately. For the texture I check the format, for the surface I use D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE combination

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