Jump to content
  • Advertisement
Sign in to follow this  
superpig

CheckDeviceFormat + Render targets

This topic is 5125 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm trying to determine if I'll be able to create textures which I then render to. That is, they're render targets, but created as textures. (DirectX 8.1). How do I call CheckDeviceFormat - with D3DRTYPE_SURFACE or D3DRTYPE_TEXTURE, and with or without the D3DUSAGE_RENDERTARGET flag? Or do I need to call it multiple times?

Share this post


Link to post
Share on other sites
Advertisement
I use to check the texture format and surface target separately. For the texture I check the format, for the surface I use D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE combination

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!