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ff8

GLSL error??

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i face this error
--------------------Configuration: main - Win32 Debug--------------------
Linking...
main.obj : error LNK2001: unresolved external symbol "public: __thiscall aShaderManager::aShaderManager(void)" (??0aShaderManager@@QAE@XZ)
main.obj : error LNK2001: unresolved external symbol "public: __thiscall aShaderManager::~aShaderManager(void)" (??1aShaderManager@@QAE@XZ)
main.obj : error LNK2001: unresolved external symbol "public: class aShaderObject * __thiscall aShaderManager::loadfromMemory(char const *,char const *)" (?loadfromMemory@aShaderManager@@QAEPAVaShaderObject@@PBD0@Z)
main.obj : error LNK2001: unresolved external symbol "public: void __thiscall aShaderObject::end(void)" (?end@aShaderObject@@QAEXXZ)
main.obj : error LNK2001: unresolved external symbol "public: void __thiscall aShaderObject::begin(void)" (?begin@aShaderObject@@QAEXXZ)
LIBCD.lib(crt0.obj) : error LNK2001: unresolved external symbol _main
Debug/main.exe : fatal error LNK1120: 6 unresolved externals
Error executing link.exe.

main.exe - 7 error(s), 0 warning(s)

is it because my Graphic Crad doesn't support GLSL "TNT2 Card" or what?? bye ff8

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Well it looks like you aren't implementing some aShaderManager methods, which has nothing to do with your hardware. At any rate, your TNT2 won't support GLSL once you get those errors sorted out.

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what should i do ????
really i want to learn GLSL
i have another question ?
what the different between CG and GLSL ???" i mean in what the best in the graphic"?
bye!
ff8

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Guest Anonymous Poster
cg and glsl dont differ much, though youre better off buying a cheap card that supports shaders eg my gffx5200 costs the same price as a new pc/ps2 game

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Guest Anonymous Poster
you need an implementation of manager method

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thank you all for your help...
>>you need an implementation of manager method<<
can you explain it more ???

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as teh AP said earlier, you need a better gfx card to even think about learning GLSL.

A GFFX card will do it, and while not great for general useage will be a step above what you've got for certain

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you can use Cg, but it will be limited as to what it can do due to hardware limitations (vertex programs will execute on the cpu and you'll have limited texture combiner functionality).

nVidia have infomation on Cg on their website in the developers section

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