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Win32 C++ programmer in Cocoa programming

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Hey I have been looking for a good from Win32/C++ to Cocoa guide - so far with limited success. I read that Cocoa supports C++ programming in something called Objective-C++ which, as far as I understand, is _not_ a version of C++ with restrictions - except when it comes to accessing Objective-C code. Currently I would like to do some simple windowed 2D graphics and as far as I understand it that will need a 'CustomWiew' component and some Objective-C class to act as controller, but ultimately I would like to be able to work in C++ behind all the impressive components and Objective-C classes. Is this even possible or have I got it all wrong? And does anyone know any guides suited for my current situation? Or perhaps just on Objective-C++ in general? Any help is appreciated.

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