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Nabeel Siddiqui

OpenGL Beginning OpenGl Game Programming

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Can anyone please tell me how much this replies on the Win32 api? I know it a little but I don't think I am confident enough to go through a whole book with it just yet. I constantly have to look for references. Does the author just use a wrapper close or does he continue to use the Api in every example? If not can someone please explain what he does use?

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IIRC the only reliance on Win32 is for initial window creation. I believe the new edition may even have moved over to SDL.

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Like Promit says, Win32 is only used for window creation. SDL is not used however. The Win32 stuff is in a simple wrapper class, which you can happily ignore if you want to. The book's focus is most definitely on OpenGL, not the Win32 API. I was the tech editor for this book BTW, so I should know [smile].

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Ok thank you for the replies. I believe I will be getting the book soon. I can't find it in Books-A-Million which is the only major bookstore in my small town. So I gotta get it off the internet.

Does the book teach math well or is it mainly understood? I haven't had trig in a while but I think I can remember easily.

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Math isn't covered particularly, but there isn't much required either. Learning some basic matrix and vector arithmetic would probably be a good idea (if you don't know it already), but you'd be able follow the content without even that.

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I have this book and think it's a decent explanation of OpenGL techniques (and extensions), however there is a definite lack in the actual game programming content (aside from the demo on disk). I'd still recommend it for people new to OpenGL (like I was when I bought it) but would say that prior experience in making games would be beneficial.

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