Sign in to follow this  

Terrain texture article update

This topic is 4842 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

A long time ago (almost exactly a year ago) I had written a post about a terrain texuring method that was simple and easy for newbies. I had promised to write an article on it. http://www.gamedev.net/community/forums/topic.asp?topic_id=179841 I know it's way overdue and extremely late but I got the chance to look over the article and clean it up. The only issue is that I'm still using DX8 and because of the way I'm working. I don't really want to risk switching to DX9 at the moment. I also do not want to put off posting the article any longer. I was wondering if someone would be so kind to change the code to DX9 for me. I can't offer anything other then a Thankyou and your name and a mention in the article which I intend to send to gamedev. I intend to release the DX8 code along side the DX9 code but I thought it would be nice to have both there. Please email me (Mo at opticuslabs.com) if you'd be intrested. The code is simple and fairly clean. If anyone would be willing, I would greatly appreciate it. Thanks ~Wave

Share this post


Link to post
Share on other sites
Quote:
Original post by NineYearCycle
It looks like a variation on texture splatting with just two textures and no texture sub-division

Andy


Pretty much. Although it can be easily expanded. Also it's not as much of a fillrate hog.

~Wave

Share this post


Link to post
Share on other sites

This topic is 4842 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this