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What game you suggest I make?

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Hi, I'm trying to think of a game that will keep me motivated to make it. Except I can't think of anything, I like making little a.i. style programs so maybe something along those lines, but i cant think of anything. I got a decent knowlege of directx, and i believe i am capable of more advancish games... any ideas? thanks

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You might try a turn based battle game.

Basic handling is easy to implement and there's a place for a good AI (moving, taking current carried weapon(s) in account).

And there's too few turn based battle games on PC anyway.

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There is a place on gamedev that discusses this right here. The articles suggest you start with Tetris. This should be a good starter program for you. Then, because you like A.I., you could code some A.I. into the tetris game to play against some how. Or you could build a PAC-MAN clone.

[Edited by - sakky on September 17, 2004 11:07:47 AM]

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[sarcasm]You should definitely make a quake 3 clone. There's not enough of those on the planet.[/sarcasm]

I would say a nice little chip's challenge would be more entertaining to write for a beginner level. Or maybe a simple zelda-ish game.

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Quote:
Original post by Megahertz
A finished one. =)

Agreed!.

Even if you are "Beyond" Tetris, Pac-Man, Asteroids, Space invaders.
You should still make them for the learnng experence.
pluse having at lest a game under your belt will help you later on even if it is a clone.

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Quote:
Original post by Vampyre_Dark
What happened to that game you told me you were making, with all the soldiers?


still making it but its going slow, i can't get the winsock to work.

i just want something else in the meantime.

Im doing like 30min a week on that :)
but once i get all the users connecting to each other, and a few menus , i wil be generating the landscape which will be more fun.


I just want to create a game that doesnt require lots of boring parts to get it started, and have lots of complicated algoritms, not APIs.



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Guest Anonymous Poster
My suggestion is:
- find the closest thing to paint drying and watch it dry.

Perhaps this is a good practice for deciding on a game to make.
Note, I have not tried this idea myself.

Ok, actually scrap that idea...

Grab a piece of paper and a pen. The back of an envelope, back of some printed junkmail, any paper will do.

Spend at least a minute putting "game" on the paper.

Mabye after that you can look at what you have drawn, and ask yourself: is there something here that I can use? Or have I just wasted a perfectly mediocre scrap piece of paper?

-=End=-

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Guest Anonymous Poster
Remake Super Mario Bros 3. But give Mario a shotgun. That would ROCK. And shouldnt be too hard to make. You can rip the art out of an emulator.

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Quote:
Original post by Anonymous Poster
Remake Super Mario Bros 3. But give Mario a shotgun. That would ROCK. And shouldnt be too hard to make. You can rip the art out of an emulator.


lol but i never really wanted a shotgun when playing that game, as you already had fireballs,

but im sure theres other old games that i could make spin offs

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Quote:

but im sure theres other old games that i could make spin offs


Try your hands at a Transport Tycoon like game. ;)
It has AI, it has some gfx, and it absolutely has the fun factor. ;)

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If AI is your thing I'd suggest taking a really simple game graphically (not neccessarily 2D, but not a huge 3D level) that is fun for 2 people to play. Then make a good AI player. Maybe something along the lines of asteroids but where you dogfight enemy ships. For that matter something like X-wing / Freespace doesn't need big levels and BSP trees etc - once you get the maths and maybe a little physics into a framework, you can add models, special effects, AI etc in as you see fit. A good ai challenge I think...
Or a football/soccer game could be interesting for AI. Modifiy it not to be football if you don't want to mess about with animations, but team AI would be interesting I think and again the arena is not complicated in terms of gameplay.

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This was posted on Usenet (not by me) five years ago in response to someone (again, not me) who asked the same quetion:

http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&selm=7mu9ca%24cjq%40dfw-ixnews5.ix.netcom.com&rnum=2

Quote:
kelfe89882 <kelfe89882@yahoo.com> wrote:
> Hello all. I am a shareware game developer... There are soooo many games
> out these days that I feal as though there is nothing new to make. After
> several weeks of consideration, I have been unable to come up with an idea
> for a new game. I decided to come here, and ask you, the people who
> actually play my games (I hope) what they would like to play.

Oh dear, hoom hom, let me see if I can manage an Uncle Al imitation...

....I apologize if it doesn't really live up to the original...

Nothing new to make? Nothing new to make?

The shareware archives are full of Ultima 3 knock-offs, Space Invaders
knock-offs, and -- for the really creative -- Civilization knock-offs.
What *hasn't* been done before? How about a role-playing game without
swords, where you construct spells out of working algorithmic parts and
try to sneak around the enemy's defenses instead of wearing them down? How
about an empire-building game where logistics is more important than
producing armies? How about a one-on-one fighting game where each player
has the ability to travel through time, and the sneakiest move is to sneak
up behind your opponent while he's busy punching you in the stomach?

Bonus points if you can name the computer game, board game, or book that
inspired each of those thoughts. So, why aren't you reading those books
and playing those games yourself? All things come to he who researches.
Played RoboRally? Is the principle of pre-programming a sequence of moves
applicable to multiplayer Tetris? Or that jumping-pegs thing? Or a
colonize-the-galaxy game?

On the bookshelf across from me is a spiky plastic ball in a cage; the
puzzle is getting it out. It's tricky. Can that be translated to a game on
a 2-D screen? What would the mouse interface be like?

Last week I sat down with a chess board and a bunch of wooden triangles,
and pointed them at each other until I had some rules. I tested it tonight
with some friends. It's fun. I may code it.

Last week I bought a set of those colored one-centimeter rods that they
use to teach first-grade math. I haven't decided what to do with them yet.
Maybe build a tower, or push them around the table like little trains. If
it's enough fun, it's worth designing a game. Did you play in the mud when
you were a kid? Ever turn the garden hose on a sandcastle and watch it
melt? If so, is there a computer game like that? If not, what's wrong with
you?

Bryce 4 is $200 retail price. (A clever person could find a rebate.) It
lets you build beautiful rendered landscape images, with objects in them.
Ever wanted to write a game like Myst? It'll be a year's work. If ten
shareware programmers write short graphical adventure games, I guarantee
three of them will be more interesting and original than the crap that the
big studios crank out. Are you one of those three, or would you rather
give up in advance?

RPG baking game? (The Princess isn't happy until the cookie dough comes
out just right. Flour is easy, but gooseberries only grow in the vales of
the Giant Goose... Later, you discover what *else* the skills of
measuring, mixing, and precise heating can be used for.)

Hyperspace navigation? There are dozens of books that describe in florid
prose how hard it is to map your way through jumpspace, and why it's
better than sex. Implement this. You can leave the sex out if you want. If
you're stuck for a mathematical underpinning, go look up that weird
chemical reaction that forms spirals. Someone implemented it about ten
years ago for a Siggraph paper -- reaction-diffusion textures. ("Space
cookies!") Prodding that with a stick could be interesting.

Figure out rules for creating an infinite number of Chinese puzzle-boxes.
Bonus points if they're physically realizable -- have an option to print
out blueprints.

A multiplayer game where people all over the world can push pixels around
a board, trying to create artistic and eye-catching patterns. Competitive
cooperation. License the resulting designs as logos and letterhead for
pretentious Internet startups. Get rich.

Core-War-style program fragments fighting in a memory space of random
data. Set up a web site and let people bet money on the results. See what
evolves.

Chris "Balance of Power" Crawford keeps trying to invent a system for
dynamic characters to interact with each other, and the player, generating
a storyline as they go. So far, he's produced nothing coherent. Figure out
what he's doing wrong; fix it. One seminal game, and people will be
writing knock-offs of *your* idea.

Or, you could write something with big explosions.

Everything has already been done -- once, and in the least interesting
way. Do it again, but get it right. If you combine two ideas you've seen
in *different* places, you're a genius. If you use commas and apostrophes
correctly in the documentation, you're a creative visionary. It's raining
soup, as the good Uncle said; don't sit there using your soup bowl to keep
your hair dry.

Have fun.

--Z

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Guest Anonymous Poster
If your actually serious about making games that have A.I. then u would never posted this thread...idiot...

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Quote:
Original post by Anonymous Poster
If your actually serious about making games that have A.I. then u would never posted this thread...idiot...


Flaming moronic troll. That's total bullshit. You give APs a bad name. STFU N00B.

OP: Maybe chess? You can add AI, but that's most of the game besides art 0o.

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Quote:
Original post by funvill
Quote:
Original post by Megahertz
A finished one. =)

Agreed!.

Even if you are "Beyond" Tetris, Pac-Man, Asteroids, Space invaders.
You should still make them for the learnng experence.
pluse having at lest a game under your belt will help you later on even if it is a clone.

Definetly agree here. Until you've made one of the above games, I wouldn't recommend trying anything more advanced. Even if you have a good knowledge of DirectX, putting it together into a game is a completely different story.

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Make a strategy game where units are represented by pixels, the entire map fits on the screen (no scrolling) and the game is controlled by a command line inside the game. Wait, I want to make that :)

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Quote:
Original post by sakky
There is a place on gamedev that discusses this right here. The articles suggest you start with Tetris. This should be a good starter program for you. Then, because you like A.I., you could code some A.I. into the tetris game to play against some how. Or you could build a PAC-MAN clone.


I have found a flaw in Microsoft Word. When I type int oword it makes special adjustments to letters and things. One of these, is the special quote character. The bad thing about this is that the GameDev text box will see them also, and keep them. So when I offer a link to someone, I have to remeber to remove the special style on the quotes.

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