• Advertisement
Sign in to follow this  

rotation matrix

This topic is 4909 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi all, i am working on a small project of my own; I would like to rotate the camera around an object; As of now the camera is in still position in front of the object I would like to rotate the camera around the object or around Y-axis without using glRotate - i.e., just plain matrix, how do i go about constructing that matrix. thanks for your help, boyd

Share this post


Link to post
Share on other sites
Advertisement
I would first want to try out without using OpenGL and then would like to go for OpenGL; this would makes more sense in understanding the background math

~ boyd

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement