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schoolkid

rotation matrix

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hi all, i am working on a small project of my own; I would like to rotate the camera around an object; As of now the camera is in still position in front of the object I would like to rotate the camera around the object or around Y-axis without using glRotate - i.e., just plain matrix, how do i go about constructing that matrix. thanks for your help, boyd

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I would first want to try out without using OpenGL and then would like to go for OpenGL; this would makes more sense in understanding the background math

~ boyd

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