rotation matrix
hi all,
i am working on a small project of my own; I would like to rotate the camera around an object; As of now the camera is in still position in front of the object
I would like to rotate the camera around the object or around Y-axis without using glRotate - i.e., just plain matrix, how do i go about constructing that matrix.
thanks for your help,
boyd
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement