Jump to content
  • Advertisement
Sign in to follow this  
Shannon Barber

Macro Magic needed

This topic is 5146 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

*brain explodes*

C macros have no concept of c++ templates.

maybe you should ask the guys on comp.std.c++, since this might be a place where the language could need changing...

in the meantime, you could change it to look something like


#ifdef DEBUG
#define do_create(x) debug_create<x>(__LINE__,__FILE__)
#define do_create(c) create<c>()

Share this post

Link to post
Share on other sites
That's what I thought :/

I did just manage to hack it with this:

struct DebugCreator
DebugCreator(int line, const char* file) : line(line), file(file) {}
template<typename Object>
Object* create()
Object* obj = new Object;
track_object(obj, line, file);
return obj;
int line; const char* file;

#define create DebugCreator(__LINE__, __FILE__).create

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!