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TiledLayer in J2ME

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Hi, i'm deveoping an action game(Bomberman). i have some of the problem in remove particular tiledlayer when the sprite image collide it. so that, how to remove it and below is my tiledlayer code: int[] map = { 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, }; 1 represent the tiledlayer i want to remove when the sprite image collide one of it.

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