#include "tga.h"
[...]
typedef struct Frame {
[...]
AnimVertexStruct_t sCustomVertex;
TGA cTGA;
[...]
} Frame_t, *pFrame;
error msg?
well, I have been sitting still for two days now..
I get this error msg:
c:\documents and settings\hans-petter harveg\mine dokumenter\mine prosjekter\d3d9 engine\anim.h(47) : error C2146: syntax error : missing ';' before identifier 'cTGA'
when I compile this code:
The error could be on any of the lines before "cTGA;", or even in the definition of the TGA type. So post the code.
It takes a while to come to grips with the way C (and C++) process source code. Error messages do not indicate where a parse error occured, but rather where it was detected.
It takes a while to come to grips with the way C (and C++) process source code. Error messages do not indicate where a parse error occured, but rather where it was detected.
aha! ok, I can see why you have a superman logo, hehe :)
this post is really long, hehe
this post is really long, hehe
#ifndef _TGA_H_#define _TGA_H_#include <stdio.h>#include <string.h>#include "debug.h"//#pragma pack 1typedef struct TGAHeader{ unsigned char vIDLength; unsigned char vColorMapType; unsigned char vImageType; unsigned short vCMapStart; unsigned short vCMapLength; unsigned char vCMapDepth; unsigned short vXOffset; unsigned short vWidth; unsigned short vHeight; unsigned char vPixelDepth; unsigned short vYOffset; unsigned char vImageDescriptor;} TGAHeader_t;typedef TGAHeader_t* TGAHeader_p;//#pragmaclass TGA{public: void Load(const char* pzFilename, bool flip); void Delete(void); int getWidth(); int getHeight(); char* getFilename(); char* pzFilename;//private: TGAHeader_t sHeader; int* pBitmap;};#endif // TGA_H
//-----------------------------------------------------------------------------// // (C) 2003 by Sushi, All rights reserved.// // File : anim.h// // Author : Hans-Petter Harveg. <hp_harveg@hotmail.com>// // Description : Header for the anim class// // Note : (...)// //-----------------------------------------------------------------------------#ifndef ANIM_H#define ANIM_H//-------------------------------------------------------------------------------// Includes//-------------------------------------------------------------------------------#include <d3d9.h>#include <d3dx9math.h>#include "tga.h"//-------------------------------------------------------------------------------// Defines//-------------------------------------------------------------------------------#define ANIM_MAX_FRAMES 256#define ANIM_PLAYONCE 0#define ANIM_LOOP 1#define ANIM_NUMVERTIES 4#define ANIM_CUSTOMVERTEX D3DFVF_XYZ|D3DFVF_TEX1struct AnimVertexStruct_t { D3DXVECTOR3 position; // Position of the anim FLOAT tu, tv; // The texture coordinates};typedef struct Frame { TGA cTGA; // TGA file LPDIRECT3DVERTEXBUFFER9 g_pVertexBuffer; // Vertexbuffer LPDIRECT3DTEXTURE9 g_pTexture; // Texture AnimVertexStruct_t sCustomVertex; // Vertex structure for the anim float vDelay; // Frame delay bool isNulltransparent; // transparancy boolean for the frame} Frame_t, *pFrame;//-------------------------------------------------------------------------------// Anim class//-------------------------------------------------------------------------------class Anim { public: Anim(); // Constructor Anim(char* pzFileName); // Constructor virtual ~Anim(); // Destructor void Load(char *pzFilename); // Loads the anim/sprite void Render(void); // Render the anim/sprite void Play(int vNewFlags); // Playes the anim/sprite Frame_t* spFrame; // Anim frame info void Anim::setViewport(int vX, int vY, int vWidth, int vHeight); void setPosition(float vXPos,float vYPos,float vZPos); void setRotation(float vXRot, float vYRot, float vZRot); void setScale(float vScaleX, float vScaleY, float vScaleZ); void setMaterial(float r, float g, float b, float a); private: void CalculateFrames( int iFrame ); void CalculateMatrixes(void); // Calculate transformations, rotations and size void ParseScript(void); // Parse thrught the anim script D3DXVECTOR3 sPosition; D3DXVECTOR3 sRotation; D3DXVECTOR3 sScale; D3DMATERIAL9 sMaterial; int vWidth,vHeight; // Size of anim/sprite int isMaterial; int vViewportWidth; int vViewportHeight; int vSTime; int vCurrentFrame; // Current frame bool isLooping; int vFlags; int nFrames; // Number of frames};#endif // ANIM_H
Quote:Original post by sushi-one
huh?:)
right click on TGA and choose 'go to definition of TGA'
It seems like it has nothing to do with the TGA class at all.. now I got anoter error:
C:\Documents and Settings\Hans-Petter Harveg\Mine dokumenter\Mine prosjekter\D3D9 Engine\anim.cpp(33) : error C2143: syntax error : missing ';' before 'PCH creation point'
Does this has anything to do with Visual Studio?
C:\Documents and Settings\Hans-Petter Harveg\Mine dokumenter\Mine prosjekter\D3D9 Engine\anim.cpp(33) : error C2143: syntax error : missing ';' before 'PCH creation point'
Does this has anything to do with Visual Studio?
pch means "pre-compiled header", and that error usually means that something is wrong with your class declaration or definition and the program can't compile it. once i had 32 pch creation errors, all for various sins i shall not mention. so check your classes and ensure everything matches. just out of curiosity, shouldn't the line (in the Anim class in anim.h) that reads :
void Anim::setViewport(params)
be simply
void setViewport(params) ?
void Anim::setViewport(params)
be simply
void setViewport(params) ?
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