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OpenGL which model file type to load?

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Hi! I am modeling a HUGE city in 3D Studio Max but i know its very hard to load a 3ds file with OpenGL...but easy a Milkshape3D object, but 3DSMax has so many features Milkshape3D doesn't have... So, which file type (beside .3ds and .ms3d) do you suggest i should load (is the easiest to load) into my OpenGL application? Regards

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You need to choose a file type that stores all of the information you want, and that you can figure-out how to read in. That's all there is to it. Edit: For one that's just easy to load, look at obj files

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