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Choosing engine?

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This has come up plenty of times in previous threads, but I always hate when people just say that, so I'll offer you my 2 cents as well.

OGRE is a nicely designed engine that's at least worth looking at.

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If you want a full engine, then you'll need something like Unreal, Far Cry, Torque or Crystal Space. Torque is probably the best completeness/cost trade-off for an indie.

If you want to cobble pieces together, then you need a renderer and art pipe of some sort (Ogre, Irrlicht, Nebula2, etc), and a physics library of some sort (ODE is free, Tokamak, Novodex and others are cheap, Havok is expensive), and a scripting library of some sort (Lua or Python, most likely). For audio, use the native API (ie DirectSound on Windows) or a platform wrapper like OpenAL.

Some of these libraries reach further into some directions, i e Nebula has modules that integrate with several non-graphics functions, I just had to categorize the libraries somehow.

The genre you're developing also matters. Many of the available technologies are FPS centric; if you're doing an RTS, there are some genre-specific challenges that aren't necessarily adequately addressed by the majority of available libraries.

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Even in Java? Wow, I didn't think any DirectX or OpenGL wrappers worked very well with Java. That's a big leap for Java, from a game developers point of view ;)

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