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This is really an arguement I hate having because people tend to assume I''m a writer, and I''m not. Well, no more than anyone.

Let me put it this way. Most preliminary design work (both creative and technical, which certainly includes the work done by programmers) is very theoretical. If you make a mistake at this point in the process, it''s near impossible to tell. This means it is not straightforward.

The actual implementation, often done by the same people as the formerly mentioned process, is straightforward by comparison. A problem arises, it must be fixed, there are the following ways of doing so, each with it''s own strengths and weaknesses. The only time everything gets entirely scrapped during this process is if someone screwed up in the earlier, metaphysical process. This means that implementation is straightforward by comparison.

Implementation in HARDER, but straightforward.

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quote:
Original post by Landfish

Let me put it this way. Most preliminary design work (both creative and technical, which certainly includes the work done by programmers) is very theoretical. If you make a mistake at this point in the process, it''s near impossible to tell. This means it is not straightforward.

The actual implementation, often done by the same people as the formerly mentioned process, is straightforward by comparison. A problem arises, it must be fixed, there are the following ways of doing so, each with it''s own strengths and weaknesses. The only time everything gets entirely scrapped during this process is if someone screwed up in the earlier, metaphysical process. This means that implementation is straightforward by comparison.

Implementation in HARDER, but straightforward.


I can certainly agree with this. If you consider "DEVELOPMENT" to be the same as "IMPLEMENTATION" then yes, development is straightforward.

What confused many people is that the term "development" usually also includes such aspects as doing the object oriented design and making the technical research before you start programming. These elements are not straightforward whereas the actual programming (after the design is complete) is - assuming that you made a good design that is - otherwise implementation can be very hard, even impossible.

In fact, in the graduate part of the Computer Science education at my university we can''t get credit at all for programming. Programming (implementation) is good for proving that a design or theory works, but no more than that.

Jacob Marner

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K, now that we''ve buried that, what were we talking about again? Oh yeah, the Projects. Does the new text on that page clear up my intentions a bit?

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The new text does clear up the intentions better

A note on organization.

It seems to me that the page www.landfish.com/landfish.html should be the opening page when you go to landfish.com. Then have a link that goes to what is now www.landfish.com where it lists the different types of games (RPG,FPS,Action). I think that would make more sense.


"" "'Nazrix is cool' -- Nazrix" --Darkmage --Godfree"-Nazrix" -- runemaster


Edited by - Nazrix on October 7, 2000 6:26:41 PM

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Some of the changes have yet to be uploaded. For instance, there will be a "main page" link amongst the genré links on the very first page. The explaination on the projects page WAS up, but it''s dissappeared. In case you hadn''t noticed, we''re having server trouble.

That''s all I can see for now.

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Guest Anonymous Poster
""" "''Nazrix is cool'' -- Nazrix" --Darkmage --Godfree"-Nazrix" -- runemaster" --Anonymous poster

couldn''t resist

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