Arcade game: PacDasher 1.0 RC
PacDasher 1.0 RC is now available at
http://prdownloads.sourceforge.net/pacdasher/pacdasher_1_0_rc.zip?download
It is free for unlimited non-commercial use. You will need to get the latest Java to get it working:
http://java.sun.com/j2se/1.5.0/download.jsp
It can also be played from the Web:
http://www.oranda.com/java/pacdasher/pacdasherVariety.jnlp
Hope you enjoy the game! Any problems, mail code@oranda.com.
Tip: Might wanna add some screenshot links to this post, and a discription about what the game is about if you want more people to try it out. Great to see games being released tho!
hey! though i like the graphics, doesn't each ghost get it's own seeking algorithm? and the side escapes don't slow the ghost down. there is a slight control issue, but not sure it is preventable in Java. if you're making a port, go "warts and all" i say. other than that it's a great port. ratings++
OK, slowdown at the side exits is going into the final release.
What do you mean about a control issue? In some earlier versions there was delayed keyboard input and I tracked that back to bad performance. Can you check that your CPU isn't maxing out while you're playing the game.
And yes, every ghost does get its own seeking algorithm. Maybe you saw more variance in the original, I don't know.
James
What do you mean about a control issue? In some earlier versions there was delayed keyboard input and I tracked that back to bad performance. Can you check that your CPU isn't maxing out while you're playing the game.
And yes, every ghost does get its own seeking algorithm. Maybe you saw more variance in the original, I don't know.
James
whoops. and i forgot to rate you... there you go buddy. ok, no, my P4 1.6Ghz is only losing about 34-41% to your app, but it still handles odd. are you using swing? seems like i had simular problems with swing, but it's been a while since i did any Java.
the seeking algos look a little simular at close range from the original. they basically stay on your ass till the controls delay and get you offed :P of course the slowing outs would help here as well. did you study the original algos to do this or did you come up with your own?
the seeking algos look a little simular at close range from the original. they basically stay on your ass till the controls delay and get you offed :P of course the slowing outs would help here as well. did you study the original algos to do this or did you come up with your own?
anist: I am just using an AWT Frame and drawing as much as possible myself. I tried Swing and decided it was just overhead for this. As for the algorithms, I looked at some descriptions and implemented things like Scatter Mode -- at intervals the ghosts don't chase you at all actually. But it's not going to be an exact match. I doubt if the original algorithms are even published.
By the way PacDasher has 8 levels rather than the original 255, and it's feasible to complete all 8.
daviangel: I'm sorry to hear it's not working on the Mac, because I originally did the 1.4 version to support the Mac. I have it working with 1.4 on Linux and Windows. I'm assuming you're using the run14 script -- possibly it needs to be tweaked a bit for the Mac. I don't know; I don't have a Mac. I did the 1.4 code with the Retroweaver tool which takes 1.5 bytecode and transforms it to 1.4 bytecode.
James
By the way PacDasher has 8 levels rather than the original 255, and it's feasible to complete all 8.
daviangel: I'm sorry to hear it's not working on the Mac, because I originally did the 1.4 version to support the Mac. I have it working with 1.4 on Linux and Windows. I'm assuming you're using the run14 script -- possibly it needs to be tweaked a bit for the Mac. I don't know; I don't have a Mac. I did the 1.4 code with the Retroweaver tool which takes 1.5 bytecode and transforms it to 1.4 bytecode.
James
I have released PacDasher 1.1, which wraps the SAX parsing of XML mazes with JDOM. This makes the code a lot cleaner and extensible, and there has been no discernible performance penalty.
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