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sambsp

See thru from one of my plane's side

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I used 3DS Max6.0 to create a plane, and use a target camera to look at it. If this camera is in one side, in camera view, I can see this plane; But, when I move the camera to other side(also change the look at direction), I cannot see this plane, seems I can see thru this plane. My question, if I don't use 2-side property in "shader basic parameters" nor use light, how I can see the plane in both sides.

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You would have to create an 'extra plane' on the other side. For instance:

1. Turn the plane into an 'edit mesh'-object (right click, bottom right).
2. Go into sub-edit mode, polygon.
3. Set the camera so you a viewing the plane from behind (so it's see through)
4. Select 'create polygon'.
5. You should see the corner vertices now. Select them one-by-one in a counter-clockwise direction.

You should now have created two extra triangles pointing the other way. I'm not sure about the buttons, since I don't have Max in front of me now, but you should be able to find them.

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Guest Anonymous Poster
Rightclick the plane, click properties, make sure backface cull isn't checked. If that doesn't work do what rick_appleton suggests, but in a faster way:
Convert to editable mesh, press '4', ctrl+A, shiftclick the selected plane (with any manipulate tool, not the select tool) choose clone to element, scroll down and click 'Flip' in the editable mesh toolbox.

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Damn, posted without logging in...
Anyway, the backface-cull thing won't work in renders, only in the viewports...

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