Jump to content
  • Advertisement
Sign in to follow this  

Volumetrics in LightWave

This topic is 5420 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I know there are tutorials for this, but I can’t seem to find any that really show how to create realistic volumetric smoke or fog. I know I have to use the Hypervoxels, but I don’t know how to get them to produce smoke realistically. Do any of you know how to do this? I’m making a scene that requires extensive use of volumetric effects. The scene is just a bunch of stuff exploding, but it uses the volumetrics to produce realism. I also use the vortex effect to warp the crap out of things. It looks really cool, but the volumetrics need to be just right in order for it to look decent. Auf… please help if you can! I will be very grateful.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!