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Volumetrics in LightWave

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I know there are tutorials for this, but I can’t seem to find any that really show how to create realistic volumetric smoke or fog. I know I have to use the Hypervoxels, but I don’t know how to get them to produce smoke realistically. Do any of you know how to do this? I’m making a scene that requires extensive use of volumetric effects. The scene is just a bunch of stuff exploding, but it uses the volumetrics to produce realism. I also use the vortex effect to warp the crap out of things. It looks really cool, but the volumetrics need to be just right in order for it to look decent. Auf… please help if you can! I will be very grateful.

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This topic is 4837 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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