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Mesh Rotation around user coordinate

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Hi, I am a newbie of D3D. After test "D3DXMatrixRotationYawPitchRoll" more and more, I found that it is not rotation method I want . "D3DXMatrixRotationYawPitchRoll" and "matRotZ * matRotX * matRotY " rotate around the self Y/X/Z-axis. I just want when user press VK_Left/VK_Right..., the mesh rotate around the user Y/X/Z-axis( or World coordinate/space ...). http://home.kimo.com.tw/pingyingtu.tw/RotateView.html Fig 1.1 is initial state. Fig 1.2 using VK_UP to pitch X-axis. Fig 2.1 using VK_Left to yaw Y-axis from Fig 1.1. Fig 2.2 using VK_UP to pitch X-axis from Fig 2.1. But , I don't want this rotation. I want Fig 2.3. Just look like roll -up. How to rotate around the user coordinate?

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This topic is 4836 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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