EndScene() question.
Hello,
I´m profiling 2 sample projects I have made. They are allmost the same. They the same mesh to render, with no texture and the same number of tris, but I don´t know why in one example EndScene() doubles the time of the other. Do anybody know what could be producing this?.
Thanks in advance,
HexDump.
Have you tried the new PIX (Performance Investigator for DirectX) tool that comes with the latest SDK - give it a go it may point you in the right direction.
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