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HexDump

EndScene() question.

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Hello, I´m profiling 2 sample projects I have made. They are allmost the same. They the same mesh to render, with no texture and the same number of tris, but I don´t know why in one example EndScene() doubles the time of the other. Do anybody know what could be producing this?. Thanks in advance, HexDump.

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Have you tried the new PIX (Performance Investigator for DirectX) tool that comes with the latest SDK - give it a go it may point you in the right direction.

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