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Modeling error with Blender (X file) ?

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I have a very simple mesh that I am working with (a single box). When I scale the mesh in Blender to reduce its size, and then export the X file, the model appears to be the original size when used in my game. Any ideas? [Edited by - WilyCoder on September 17, 2004 12:23:05 PM]

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I have not used Blender but it may be that it is scaling the mesh using a matrix scale rather than altering the actual vertex positions - perhaps there is a way to make it do this.

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