Jump to content
  • Advertisement
Sign in to follow this  
eldeann

problem with GetConstantByName

This topic is 5053 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello, i would like my pixel shader to use 2 sampler2D, but i cannot manage to add the second one... I do : handle = m_pPixelConstants->GetConstantByName(NULL,"decal")) that works and i get the index of the texture and call g_pd3dDevice->SetTexture( TextureIndex, g_pTexture ); and then i call : handle = m_pPixelConstants->GetConstantByName(NULL,"bump")) but that time, handle is NULL after this call, so I can't set this texture... any idea ? is there something to indicate to specify using multiple texture in the pixel shader ? (i compile with ps_2_0)

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!