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Zeophlite

Resizeable arrays

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I want to place all my explosions into one array: CExplosion *explosions; This way I can loop through the entire array and draw each explosion Then be able to resize it at any time. Namely, I want two functions, addexp and delexp(int x) addexp adds one cell to the array, delexp removes explosions[x] and every cell after x is renumbered -1 and the last cell is deleted I as thinking of using new and delete, but does that mean I have to delete the entire array, and reinhabit it with the new set of values - that sounds like it may take a while... Are there any other options? Thanks

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Try using a vector. They're resizeable and can be as fast, if not faster than, standard arrays. They're part of the STL.
[EDIT: just saw the above post, and I agree that a list would probably be a better choice]

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