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Linking problem with C++ and Direct3D......HELP!!!!

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ok the code compiles with no errors or warnings but it continues to come up with an error when trying to execute.....the errors ain.obj : error LNK2001: unresolved external symbol "long __cdecl InitD3D(struct HWND__ *,int,int,bool)" (?InitD3D@@YAJPAUHWND__@@HH_N@Z) and the code im using is....any idea's? #include <windows.h> #include <d3d9.h> IDirect3D9* pD3D9 = NULL; IDirect3DDevice9* pD3DDevice9 = NULL; HRESULT InitD3D(HWND hwnd, int width, int height, bool fullscreen); void Render(void); void Destroy(void); LRESULT CALLBACK MsgHandler(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { WNDCLASSEX AdamsClass; MSG msg; HWND hWnd = NULL; AdamsClass.cbSize = sizeof(WNDCLASSEX); AdamsClass.style = CS_HREDRAW | CS_VREDRAW; AdamsClass.lpfnWndProc = MsgHandler; AdamsClass.cbClsExtra = 0; AdamsClass.cbWndExtra = 0; AdamsClass.hInstance = hInstance; AdamsClass.hIcon = LoadIcon(NULL, IDI_APPLICATION); AdamsClass.hCursor = LoadCursor(NULL, IDC_ARROW); AdamsClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); AdamsClass.lpszMenuName = NULL; AdamsClass.lpszClassName = "Adams"; AdamsClass.hIconSm = LoadIcon(NULL, IDI_WINLOGO); if (!RegisterClassEx(&AdamsClass)) return 0; hWnd = CreateWindowEx(NULL, "Adams", "Adams", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 400, 400, NULL, NULL, hInstance, NULL); if (!hWnd) return 0; if (FAILED(InitD3D(hWnd, 800, 600, false))) { Destroy(); return 0; } while (TRUE) { PeekMessage(&msg, hWnd, NULL, NULL, PM_REMOVE); if (msg.message == WM_QUIT) break; else { Render(); TranslateMessage(&msg); DispatchMessage(&msg); } } Destroy(); UnregisterClass("window", hInstance); return (msg.wParam); } HRESULT Init3D(HWND hwnd, int width, int height, bool fullscreen) { pD3D9 = Direct3DCreate9(D3D_SDK_VERSION); if (pD3D9 == NULL) return E_FAIL; D3DDISPLAYMODE d3ddm; pD3D9->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &d3ddm); D3DPRESENT_PARAMETERS d3dpp; ZeroMemory(&d3dpp, sizeof(d3dpp)); d3dpp.BackBufferWidth = 320; d3dpp.BackBufferHeight = 240; d3dpp.BackBufferCount = 1; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = false; d3dpp.EnableAutoDepthStencil = true; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; if (FAILED(pD3D9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pD3DDevice9))) { return E_FAIL; } return S_OK; } void Render(void) { pD3DDevice9->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 255), 1.0f, 0); pD3DDevice9->BeginScene(); pD3DDevice9->EndScene(); pD3DDevice9->Present(NULL, NULL, NULL, NULL); } void Destroy(void) { if (pD3DDevice9) { pD3DDevice9->Release(); pD3DDevice9 = NULL; } if (pD3D9) { pD3D9->Release(); pD3D9 = NULL; } } LRESULT CALLBACK MsgHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch(msg) { case WM_CREATE: return 0; break; case WM_CLOSE: PostQuitMessage(0); return 0; break; case WM_DESTROY: PostQuitMessage(0); return 0; break; default: break; } return (DefWindowProc(hwnd, msg, wParam, lParam)); }

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